[20:39:23] <wiredfool> can you replicate with a small script?
[20:46:57] <chas11man> Yes, I just did actually. It seems to be when I use too much draw.text
[20:48:44] <chas11man> So I'm drawing lines and text. I open a blank gif, do the lines first, save that to a new file, then open that file and do the text and save it in a 3rd file. It works when I do that but the quality is greatly diminished
[20:49:09] <chas11man> If I do the text first and then the lines it crashes
[20:51:00] <chas11man> I'm using 2 fonts and at varying sizes. It seems to only be able to handle so many of one of the ttfs that I'm using
[20:51:13] <chas11man> It's a .ttf file but it's sort of a scripty looking font
[20:52:01] <chas11man> Nevermind, the font doesn't seem to matter
[20:52:09] <chas11man> Nevermind, the font doesn't seem to matter
[20:53:32] <chas11man> What's even weirder is that if the coordinates (x,y) of the draw are the same, it's fine, but if I move it just one pixel it crashes.
[20:56:08] <chas11man> It is literally the matter of adding one more draw but only in certain ways
[21:00:30] <wiredfool> I'd love to be able to replicate that here.